IN TEH PALECE KNOWEN AS alt.games.starcraft, TEH FAGGORTER DMZ
Post by DMZPost by MuuMiManHacks and dupes are a problem where ever you go - Hardly something
limited to the real B.net itself.
That's kind of the point - the only way to avoid it is to limit play to
people you know - people who don't hack and dupe not because they can't but
because they don't want to. If you don't care about regional ladders and
for non-MMORPG games like Starcraft and D2 this makes perfect sense.
True, but that is hardly a point against B.net itself, is it? I mean,
you can play with that circle of friends on Battle.net just as well as
you can on FSGS/direct IP connection, can't you? It is not like
connecting to B.net and joining a specific private channel is any more
of a hassle than entering your friends IP into a game =P
Post by DMZStrange - although I've not touched any of their games with a bargepole
since I *have* heard tales of horrible problems connecting to WC3, waits of
over half and hour just to get in not being uncommon. Of course, they could
be mistaken?
I had some over-long connecting times during the initial launch weeks
of WC3, but nothing of the magnitude you describe. Beyond that, I
can't comment much since I didn't really fool around with WC3 after
the initial launch month other than a couple of oddball times to
re-check that, yes, the game still sucks donkey schlongs.
Post by DMZPost by MuuMiManIf it is really /that/ important to you, you can always use Hamachi
(http://www.hamachi.cc/ ) or other alternate work-arounds to create a
VPN environment for yourself.
Amusing that you're suggesting using yet another mediation service - you're
once more relying on an external entity to manage your connections for you
before they're finalised.
Yes, but I fail to see what is so wrong in that - Especially when
using that is so much less of a hassle than doing the thing the hard
way.
Anyway, it is really beside the point - It was bought up as an
alternative way just to point out that you still don't /need/ to rely
on B.net for your games (ease of use is another matter, of course).
Post by DMZPost by MuuMiManHowever, even while I personally didn't like what was done, Blizzard
/is/ perfectly within their rights to protect their economical
interests and shut the thing down
How does one compete economically with a free service?
The answer for most of the time is, "you don't" - Probably why they
were so eager to get rid of the 'competition'.
Post by DMZFair enough - however FSGS offered to authenticate the keys via Blizzard
and were refused.
...And even if it creates a somewhat bizarre situation, are they as
the owners of the property, not perfectly within their right to do
that?
....
FSGS: Hey, we made this gameserver thingy so people don't need to rely
on B.net, but we'd need some sort of system to prevent pirates from
playing on it, can you tell us how we'd hook up with your servers for
authentication?
Blizz: No, screw you, we don't want people mucking with our property
or hand it out to outside-house strangers. Besides, we could loose
monies if your thingy becomes popular, and you smell bad!
FSGS: Uh, ok, whatever. You'll realize that you're giving pirates a
means to play your games online though . I mean, it's not like we're
going take it up the ass and end this project or anything, you know.
Blizz: That's OK, we'll just sue you and shut you down for breaking
copyright laws anyway, since we don't like you.
Well, yeah, I see your point, but still doesn't change what the law is
=/
Post by DMZWhat you're describing is amorality. It's generally frowned on as a bad
thing in virtually all societies yet many actively practise it.
I fail to see the "amoral" part in the basic idea of "protecting your
own rights and interests".
Methods can always be debated, of course...
Post by DMZNow doesn't that get confusing where "the rules" in question were bought
and payed for by the company employing them? Vivendi/Universal lobbied long
and hard for the DMCA. The law is an ass - anyone that believes that it
mediates between right and wrong is something less than a human being.
Oh, I do agree on that, and In general fart in most general directions
where the new "Euro-DMCA" reers its ugly head myself :p.
Post by DMZNot very tactful is an understatement. On the other hand if they'd gone
after the project that *was* attempting to deliberately break the
protection on WC3 there wouldn't have been a tear shed here.
The problem is not really if they are deliberate or not. it is the end
result of what they are doing, and I do think FSGS (during the time it
operated) showed just where things would have went.
Yeah, it sucks, but if users will abuse it, do you have options?
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